The Human Gods of the Fifth Age
There are two human tribes in Wealdland (as discussed in the short story Nostacarr, the Master Librarian - click here to Read Nostacarr, the Master Librarian .)
Wyfling Skylds
Eann Oann - the father of the gods, resides in the great ice field to the north.
Kellth Orth - God of the sun, son of Eann
Sipis Yonne - Brother of Eann, Lord of the dead
Reia Rhee - mother of the gods, wife to Eann (Aha! this is where the nation of Reia gets its name!)
Gettun Ettonne - god of the Great Northern Lake, son of Eann
Tariea Tarish - Goddess of the Weald, adopted daughter to Eann
Nunee Nueia - Goddess of the moon and night sky, wife to Kellth
Hapaun Apawn - Snake goddess/river goddess, mother of Tareia. Her son is god of Spring. Rumored to be the mother of Eann. Possibly a goddess from an older age, adapted to fit the current mythology.
You'll notice there are correlations between some of the gods and bodies of water and other land marks. The Northern Wastes near the Great Ice Wall of Eann is called the Wastes of Yonne, Lord of the Dead, probably because the tundra is very lifeless and infertile.
There are two major families existing in Wealdland, The Wyfling and the Skylds. The Wylflings and the Skylds believe in the same gods and legends, but there is a discrepancy in the names they recognize.
The Wylflings live in the Green Hills of Reia, The Mountains of Kipleth, the Meadowlands and the Weald, although each area has their own system of government and nobility.
The Skylds are mostly from the powerful Northern Kingdom of Man, which is now destroyed and the families scattered, and the Glafs who herded aurochs across the Wasteland north of the Eastern Meadowlands and are now mostly an extinct people. The Glafs made large swatches of cloth with which they herded the aurochs.
cheers,
Kurt
All content is copyright Kurt J. Hargan and may not be reproduced in any manner, in any medium without the copyright holder's express written consent.
Monday, July 11, 2011
Sunday, July 10, 2011
Kellabald
Kellabald is a male, human, 37 years of age at the start of The Last Elf of Lanis.
Kellabald established the small village Bittel, hidden among a stand of trees, east of Alfhich, on the edge of the Eastern Meadowlands. A history of Kellabald is also a history of the village of Bittel.
Kellabald fled his home in Gillialliath at the age of 17 when he discovered his father, brother to the King of Reia, and leader of one of the Great Halls of Gillalliath, was sacrificing small children to the unnatural creatures of Lake Hapaun. The lake monsters turn out to be the vyreeoten of reian legend. And we find out much more about the vile beasts in the sequel novel, The Archer From Kipleth.
Kellabald was all on his own in Bittel, and he was acquitted of any wrong doing, while his father was hanged when his dark religion was exposed, and his family's Great Hall in Gillialliath was burnt to the ground.
Three years after establishing the village of Bittel, when he was 20, Kellbald was joined at Bittel by Alrhett, Queen of the Weald, who, in disguise, had fled Rogar Li after the assassination of her husband, Bosruss, King of the Weald. Alrhett brought with her, her 16 year old daughter, Wynnfrith. Kellabald did not recognize or care about the status of his new neighbors, except for the pretty young girl.
A year later, after being joined by Yulenth, who supposed he was the last of the Glaf race, Kellabald, at 21, married Wynnfrith at 17, in a double ceremony as Yulenth wed Alrhett.
Eight years later, a son, Arnwylf, was born to Kellabald, 29, and Wynnfrith, 25.
During this time, Kellabald travelled to the fishing village of Alfhich many times for work and provisions. He easily made friends with his gentle nature, and his height and strength made him a sought after hand on any fishing boat.
Kellabald spent quite a bit of time in Alfhich, until Yulenth counseled him that he was missing important time with his son, the tender years of growth and learning. That very day Kellabald decided to spend less time in Alfhich and his son, Arnwylf caught his very own first fish from the small stream that wound through the stand of trees that enclosed the village of Bittel. Kellabald thanked the gods that he had not missed that happy day, and vowed to spend more time at home.
As garond armies marched across Wealdland, destroying first the land of Kipleth, then finishing off the Glafs, and lately destroying the capital and dispersing the people of the Northern Kingdom of Man, a new family joined Kellabald at Bittel. The new family were red haired people of Man. The father and husband was called Haergill, and Kellabald immediately hit it off with this young father who was also his age, never suspecting that Haergill was the King of Man who had lost his capitol and kingdom.
Haergill and his wife, Halldora, brought with them a young daughter, Frea, age 7.
Arnwylf was 8 years old when the family from Man arrived, and was delighted to have a new play mate near his own age. At this time, Wynnfrith gave birth to another son.
These days were spent in happiness and ease, as the remote location of Bittel, off the beaten paths, and hidden among the trees, kept the villagers from any harassment or violence from the garond invasion of Wealdland.
Four years later, when Kellabald and Haergill were both 37 years old, Sawnlyf, Kellabald's young son unexpectedly died of the pox. The four year old's death, in the winter, was awful and heart breaking. Later, in the summer, Varknifl, an Atheling of Man, and vassal of Apghilis, a High Atheling of Man, discovered his exiled king, Haergill, and caused a disruption that is chronicled in Legends of Haergill.
A year later, the events of The Last Elf of Lanis begins with the garond discovery and sacking of Bittel.
Kellabald is a man who is instinctively filled with morality and goodness. His nature is not to violence or dominance. And, he would rather flee and begin his own town than live among an evil culture, such as his father's.
His kind nature, honesty, and love of his wife and children make him a man whom others sought as a companion. With Kellabald you knew you were safe and honored.
If I had to cast an actor to play Kellabald, I would choose a young Liam Neeson. Today, at 59, Mr. Neeson is just to old to pull off a man of 37. But Neeson's kind and gentle nature, combined with strength and good humor make him a good match for Kellabald.
cheers,
Kurt
Saturday, July 9, 2011
author page on Facebook
This is the link to my author page on Facebook.
click here to go to author page on Facebook
I'm going to try to make content on my blog here different than content on the Facebook page.
So, it'll be worth it to check out both.
cheers,
Kurt
click here to go to author page on Facebook
I'm going to try to make content on my blog here different than content on the Facebook page.
So, it'll be worth it to check out both.
cheers,
Kurt
Tuesday, June 14, 2011
Monday, June 13, 2011
Baalenruud at the River Miriam
I was getting kind of burnt out with Veranelle dae Galehthaire. But, I promise it will be back and finished. We're just getting to the good part.
In the mean time, I set brush to canvas and came out with a pretty good painting of wounded Baalenruud at the River Miriam. This tableau would have occurred just after the short story Ragherei'au, and just before the poem/song Veranelle dae Galehthaire begins.
My son, Roy, suggested she have a python-esque tail and that suggestion was fantastic as Baalenruud's tail is my favorite part of the painting.
This took about a week to complete. I started with tempura paints, but didn't like how the medium was clotting, so switched to oils.
I'm getting better by the painting. Just compare to the cover of Ragherei'au click here for cover art. I expect the next one to be superb.
cheers,
Kurt
Thursday, May 19, 2011
Map of Wealdland
After you click on the link below, just drag the image to your desktop, and hey presto, you will have an awesome map of Wealdland.
click here for a downloadable file of Wealdland
cheers,
Kurt
click here for a downloadable file of Wealdland
cheers,
Kurt
Sunday, May 8, 2011
Who I am
Hello.
My name is Kurt Jean Hargan. I was born in Palmer, Alaska in 1961. My generation is very strange.
We were children during the Cold War. We all expected the world to end in a nuclear holocaust. It was almost a given. Glad it didn't, but I wouldn't have wasted my 20's if I actually thought we were going to go on past 1984.
My family moved to San Jose, California in 1965, so most of my childhood was spent there. You had to find a pay phone and have a dime if you wanted to call someone. You had no idea what your friends were up to or where they had been until you actually talked to them.
We left front and back doors open 24 hours, until a hippie broke in, in 1969.
I was a teenager as music on the radio went from country rock to disco and then turned to punk. My father worked for IBM so I saw computers the size of houses, less powerful than the laptop on which I'm writing this bio. I saw the world go from 3 billion human beings to 6 billion. It is estimated we will soon hit 7 billion.
I saw gasoline go from .50 a gallon to $4.50. I used to buy five comic books for a dollar, sometimes four and a candy bar.
I'm not pining for the good old days, because I never really had good old days. My generation, the real Generation X, has seen change, real change, constant change. Change doesn't frighten me. It feels like my childhood, like my life. Change is good.
I believe the world can and will get better, but it will always go through rough patches because of greedy, short sighted humans.
I believe in god. Not your god, not anybody's god. I don't believe a force as awesome as the one that set our universe in motion wants me to go to a little brick building and give my hard earned cash to some parasite who does no work for a living. I like Sting's philosophy when he said, I'm paraphrasing, the universe is much too interesting of a place not to think there isn't something out there. There's something very appealing, and it feels right to me, to acknowledge the presence and mystery of a Creator.
I think every person I have ever met is fascinating, even the most selfishly awful people are worth the time to get to know. At least they can always become the wonderfully realistic villains my novels contain.
My novels are about finding hope in desperately hopeless situations. Humans have the ability to change everything about themselves, their environment, their relationships, their culture, and very, very quickly. All you have to do is be considerate of the other human, and you won't make wrong choices.
Cheers,
Kurt
Saturday, May 7, 2011
Miranei birth date - corrected
Ok. This is 7, 8, 1982 correctly written in Miranei script.
I spent my whole saturday plotting out a table in what I now call Miranei Octal. 1982 ended up as 5673. Remember the numbers read reverse, so its 3765, but would be written out 5673.
Everybody thoroughly confused? Not me. whoo boy.
But this is correct.
weary cheers,
Kurt
Miranei birthdate
A friend asked me what her birth date would look like in Miranei. I could show her the day and month, but the year was difficult as I didn't have the math chops to convert such a large number into octal.
Well I found a nifty, free, decimal to octal converter: Click here for the octal converter. But as it turns out, it's completely useless. See note below*.
Her birth date is July 8, 1982. In America, we always put the month first, so the seven was easy.
Remember, in octal, there is no number 8. So her day of birth became 10, but in Miranei it's 00. * again, see note below.
And lastly, with the help of the nifty converter, 1982 became 3676, but in Miranei looks like 6763.
The numbers always stream from right to left, like the letters and words. So if you look at the date and read it left to right like English, it reads: 6763, 00, 7. But to an elf of the Fifth Age, she would read and translate it as: 7, 8, 1982.
cheers,
Kurt
* in Miranei 0 is used in the anteceding subsets. For example, 10, 11, 12, 13, these are groups of ten, right? But in Miranei 0 is used as a subset. so we have 01, 02, 03, 04, and so on. But reading from right to left, they look like: 10, 20, 30, 40 and so on.
So... follow me now... the numbers count as follows: 0, 1, 2, 3, 4, 5, 6, 7, 00, 10, 20, 30, 40, 50, 60, 70, 01, 11, 21, 31, 41, 51, 61, 71, 02, 12, 22, 32, 42, 52, 62, 72, 03, 13, 23, 33, 43, 53, 63, 73, 04, 14, 24, 34, 44, 54, 64, 74, 05, 15, 25, 35, 45, 55, 65, 75, 06, 16, 26, 36, 46, 56, 66, 76, 07, 17, 27, 37, 47, 57, 67, 77, 000, 100 (our 74), 200, 300, 400, 500, 600, 700, 010, 110, 210, 310, 410, 510, 610, 710, 020, 120, 220, 320, 420, 520, 620, 720, 030, 130, 230, 330(our 100), 430, 530, 630, 730, 040, 140, 240, 340, 440, 540, 640, 740, 050, 150, 250, 350, 450, 550, 650, 750, 060, 160, 260, 360, 460, 560, 660, 760, 070, 170, 270, 370, 470, 570, 670, 770, 001, 101(our 138), and so...
so, the 1982 converted to 3676 is probably wrong in the Miranei script above, because it's converted in octal without using zero as a subset. And this is only because the numbers stream from left to right in the converter, and all the rest of the normal, human world. And in Miranei the numbers stream from right to left.
Ok, nobody count above seven in Miranei from now on...
Friday, May 6, 2011
Miranei script - The 8 paths
0 - tjejath - persistence - that which we do as a habit becomes easier, whether for good or ill.
1 - sjogee'ath - compassion - until you can see the world through another's eyes, you are truly blind.
2 - míranath - honesty - we are only happy with the truth, specifically when told to ourselves.
3 - kapérath - courage - when we find the strength to do that which we fear, we find strength in all things.
4 - slaetath - forgiveness - the person who benefits the greatest from forgiveness is the forgiver.
5 - maefn - love - to receive love, love all things.
6 - akran - joy - life is joy.
7 - loskath - goodness - evil only exists in the absence of goodness.
Had some friends over for diner last night, and at their prompting, wrote out the Eight Paths of Wisdom in Miranei script.
As always it reads from right to left. The paths are accompanied with their numbers.
I'm no calligrapher, but I make an effort. Some day, somebody who can really wield a pen will make this look beautiful.
cheers,
Kurt
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